Update Devlog


Since the last update, the main focus has been on adding a rather difficult-to-implement enemy behavior, that being zig-zag movement.

The above image shows the path the enemy will follow to reach the player from its origin.

The above image shows the enemy following the path.

The goal was to make an enemy that moves erratically and I think it was successful as when the waypoint location changes the enemy follows it no matter what so it always takes a weird path until it is close to the player.

What remains for enemies is to add some variants and to make the player hurt them and vice versa.

According to feedback, the main problems are that the car spins too much when stationary and that the objective is unclear. The next update will fix this by reducing the torque or adding to car friction as well as adding a score tracker and enemy spawning. The map will also be decorated to add to the sense of movement.

Files

index.zip Play in browser
May 11, 2023

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